Friday 16 November 2012

Post-Modern Dystopia

Fatal extremes: An analysis of contemporary dystopia as third order simulacra.

Utopia is a constantly shifting and distorted mirror that metamorphosizes the real world we inhabit into an imagined reflection of what could be. Although it is a dream with a multiplicity of options, it is not an artifice of chaos; beneath the façade of the fantastic there is law and purpose; its aim is to explore political and social structures. But as the desires and anxieties of society develop, so too must the techniques used in the utopian portrayal. This essay will analyse these changes and reveal a new type of dystopia which coincides with the rise of post-modernism and late capitalism. I will argue these new type of dystopia are third order simulacra - simulacra of simulation. They adopt fatal strategies which cause the utopian space to be no more than a hyper-real simulation of our own world. They show an awareness of the differend, and this awareness leads to the collapse of the dialectical structure found in traditional utopian texts. Particularly they represent our own loss of faith in the meta-narratives of modernity. In order to do this a wide variety of text will be examined including Utopia, Gulliver's Travels, A Brave New World, Do Androids Dream of Electric Sheep and Oryx and Crake. The films Idiocracy, Southland Tales and Gamer will be discussed because of their emphasis on specific forms of hyper-reality.

The utopian space is an imagined no-place which contrasts the real world, as such all utopia are simulacra to some degree. In order to understand the development of Utopian literature Jean Baudrillard's essay 'Simulacra and Science Fiction'1 will be examined. His essay describes three orders of simulacra, the first is “natural, naturalistic simulacra: based on image, imitation, and counterfeiting. They are harmonious, optimistic, and aim at the reconstitution, or the ideal institution, of a nature in God's image... the separation from the real world is maximal—it is the utopian island in contrast to the continent of the real.” (121-122). In the first order signs do not reflect basic reality but rather mask or pervert it. The island of Utopia and the lands visited in Gulliver’s Travels are separated from the real world by geography, although the time period is the same as the author’s it is clearly a made-up place, a fake. First order utopia present a dialectic of propositions in order to find an ideal society; the reader is invited to accept a proposition or form a synthesis. The second order of simulacra is science fiction - “productive, productionist simulacra: based on energy and force, materialized by the machine and the entire system of production. Their aim is Promethean: world-wide application, continuous expansion, liberation of indeterminate energy” (121). Science fiction represents an extension to the production power of the real world, it “is most often nothing other than an unbound projection of the real world of production, but it is not qualitatively different from it... To the potentially infinite universe of production, science fiction adds the multiplication of its own possibilities.” (122). In science fiction we imagine a world which could almost be possible if we had the technology and production power. A Brave New World portrays this imaginary projection of production power, it is a technologically and biologically advanced world where people are produced in the factory. Do Androids shows a world of flying cars and androids; A Player of Games has spaceships and drones. The second order represents possibilities; it is a copy of the real world with more advanced productions. The third order is ‘simulacra of simulation’, the “collapse of the real with the imaginary and the true with the false. Simulation does not provide equivalents for the real nor does it reproduce it instead it reduplicates and generates it.” (121-122). The media reduplicates information; television news reports show a collage of non-linear images where the real is mixed with the imaginary and the stories may be true or false. Virtual reality creates an entirely new world independent of reality or reason. The definition of real becomes whatever is possible to simulate. The contemporary world is filled with simulations which are a part of our everyday life. The imagined dystopia cannot invert a simulation because its opposite is reality, instead they are taken to their extreme becoming more real than real or hyper-real. Gamer questions the role of virtual reality in society by portraying a hyper-real version where gamers control a real living avatar in a virtual world. Southland Tales portrays a world where the media has gone into overdrive. The film is a comment on both the news media and the virtual social space filled with mobile phones, portable screens, YouTube clips, Facebook pages and celebrity-tracking paparazzi. As Steven Shaviro explains in 'Post-Ceinematic Affect'.
Despite the emphasis upon surveillance and security, the mediascape explored by Southland Tales is not in the least bit hidden or secretive. It is rather a vast, open performance space, carnivalesque, participatory and overtly self-reflexive. Not only do we see multiple, heterogeneous screens within the movie screen; we also see the characters in the movie appearing on these screens, creating content for them, and watching them – often all at the same time. If the government isn’t recording your actions with hidden cameras, then perhaps someone else is, for purposes of blackmail. But more likely, you are making and distributing videos of yourself, in a quest for publicity and profit. In any case, your mediated image is what defines you. If you aren’t already an actor or a celebrity – as most of the characters in Southland Tales are – then you probably have a business plan to become one. Every character in the movie seems to be frantically engaged in exhibitionist display, outlandish performance, and ardent networking for the purpose of self-promotion. The world of Southland Tales has become what Jamais Cascio, inverting Foucault, calls the Participatory Panopticon. (68-69)
In order to deal with simulated media forms the film must create a hyper-real version of the media which is more real than real. “Paradoxically, it is the real that has become our true utopia - but a utopia that is no longer in the realm of possible, that can only be dreamt of as one would dream of a lost object.” (Baudrillard 123). First order utopia imagines an ideal fake, second order is a technologically advanced copy while the third order dystopia are a ‘desperate rehallucination’ of the past and present.

Third order dystopia do not invent a new world instead they exaggerate the existing world; they adopt fatal strategies where the utopian space enters the realm of hyper-reality. Traditionally utopia presents a dialectic of propositions and counter-propositions; commonly the real world is the thesis and the imagined world is the antithesis, it is left to the reader to form a synthesis. This represents a teleological search for an ideal society and the synthesis is a road-map or meta-narrative which will take us there. In a post-modern world we accept that there are no absolute meta-narratives which can conform to everybody's ideal; there is no correct synthesis. As Baudrillard writes2: “The universe is not dialectical: it moves toward the extremes, and not toward equilibrium; it is devoted to a radical antagonism, and not to reconciliation or to synthesis.” (185) The solution is not to provide an antithesis but rather to take the thesis to an extreme. “Things have found a way to elude the dialectic of meaning, a dialectic which bored them: they did this by infinite proliferation, by potentializing themselves, by outmatching their essence, by going to extremes, and by obscenity which henceforth has become their immanent purpose and insane justification.” (185). When we find a flaw in a system we do not contrast it with opposites rather we use fatal strategies to 'combat obscenity with its own weapons'. For example in a liberal post-Freudian society sex is considered good while repression is considered bad. “Sex is no longer opposed by repression or morality but inverted by pornography: the more sexual than sexual.” Fatal extremes have replaced the dialectic. “Social is not opposed by anti-social but escalated by the hyper-conformity of the masses - the more social than social. The Real is not opposed by the imaginary but accelerated into hyper-reality: the realer than real. Truth is not opposed by falsity but the truer than true: simulation.” (Horricks and Jevtic 146). By taking society to a fatal extreme in the dystopian text we see the potential disaster waiting for us and thus can avoid it. This does not represent a fear of the future but rather an awareness of the limitless possibilities available to us. The traditional utopia asks “where can we go?” the dystopia as a fatal extreme asks “where should we stop?”

Third order dystopia are distinct from traditional utopia or science fiction because they show a lack of separation. Traditionally the utopian & dystopian space is totalized; it portrays a society with completely different structures and laws, a new world order separated from the real world by location or time. Examples include: Utopia, The Country of the Houyhnhnms, Erewhon; and the dystopian societies portrayed in A Brave New World, 1984, The Handmaiden's Tale. Although many contemporary dystopian texts still present a totalized vision there are some in which the wall between the imagined 'no place' and the real world starts to erode. The new world order is not so new, there are no major paradigm shifts, the imagined world still operates under familiar political systems. The films Gamer, Idiocracy and Southland Tales all portray societies which operate under democracy. In Oryx and Crake (before the apocalypse) and Do Androids Dream of Electric Sheep capitalism is clearly the dominant form of economy and because the government is rarely or never mentioned we can presume it is not drastically different. Contemporary dystopia show a lack of any new world order because rather than acting as an antithesis of the real world it becomes a hyper-real simulation inseparable and unsurpassable from that which it is commenting on.

The use of fatal strategies to portray a common motif found in utopian literature illustrates why it is a more effective tool to analyse contemporary society. In almost all utopian and dystopian literature there are ideologies governing sex and marriage. But sex itself is rarely banned, what is repressed are the emotions of love and passion. Utopia and Gulliver's Travels are first order simulacra, where emotion is repressed in order to create an ideal society. On the island of Utopia pre-marital sex is banned while in the Country of the Houyhnhmn marriage is arranged. In the second order emotion is often repressed in order to maximise the production power of reproduction. In A Brave New World the institutions of family, love, motherhood, and marriage are considered cause for social instability and are repressed to ensure maximum efficiency of the Hatchery and Conditioning Centres. In The Handmaiden's Tale fertile woman are forced to breed with powerful men in order to ensure human reproduction continues. Second order dystopia emotion is not necessarily repressed to create an ideal society but rather an efficient one, which more often than not leads to a dystopia. In third order dystopia sex and emotion is inverted by hyper-reality. In the film Gamer real life avatars are forced to perform sexual acts in a virtual world controlled by gamers sitting in the comfort of their own homes. The gamer is sexually satisfied by the encounter and has entered hyper-reality where the conscious is unable to distinguish reality from the simulation of reality. Idiocracy is set in the year 2505 where fast-food chains such as Starbucks, El Pollo Locco and T.G.I. Fridays and public services such as FedEx and Home Depot have become brothels for patrons to indulge in hyper-real sexual encounters. In both films only the protagonists experience real love or emotion, all the other characters are happy to experience emotion in a hyper-real setting. This repression serves no purpose; it does not create an ideal society and it does not enable efficient production. Sexual emotion is commodified as an end in itself there is no shadowy authority controlling the population instead it is a consensual commercialisation by a society who no longer differentiates between the real and the hyper-real. These dystopia do not use traditional strategies of contrast instead they must use fatal strategies which push the system to the extreme where it collapses.

In third order dystopia fatal strategies are employed to discuss the world under late capitalism. In the post-modern period there has been is a shift away from class divided by production power to class divided by consumer power and controlled or at least threatened by the multi-national corporation3, this is expressed in many dytopia. In Oryx and Crake there are two classes the Pleebs and those who live in the corporate compounds. Corporations such as HelthWyzer and RejoovenEsense produce consumer products such as Happicuppa and ChickenNobs. Processed food is subjected to a fatal strategy where it is not inverted by natural food but by hyper-real genetically engineered products. The BlyssPluss pill represents a hyper-real version of Viagra. It is promoted as a drug that “a) would protect the user against all known sexually transmitted diseases... b)would supply unlimited supply of libido and sexual prowess, couple with a generalized sense of energy and well-being... c) would prolong youth” This pill moves emotion into hyper-reality “Endless high-grade sex, no consequences.” In Gamer people volunteer to be controlled, they willingly participate as avatars. They are aware they may have to take part in sexual acts or eat disgusting food but they do it because they want to be paid. Death-row prisoners volunteer to participate in the bloody game 'Slayer' even though they know there is very little chance they will survive. The audience are willing consumers who have no qualms about subjecting their real life avatars to violence. The society in Idiocracy has become dystopic not because of some malevolent force but due to their apathy and desire for immediate satisfaction which is shown in their preference for the hyper-real. In Do Androids Dream people willingly repress or control their own emotions using consumer products such as the empathy box or mood organ, they brainwash themselves. Animals are a commodity people will spend large amounts of money on, the possession of which serves little purpose other than as a status symbol. These dystopia are third order simulacra of late capitalism, where consumerism has been taken to a fatal extreme of hyper-consumption portraying a society that 'consumes the process of consumption4' at such a level they become repressed by it.

When third order dystopia adopt fatal strategies the dialectic argument often loses its prominence, the irony loses its hierarchy and degenerates into the sidelines or becomes hypocrisy. In traditional irony or satire one point of view is privileged over the other, the target of the irony is clear. In utopian literature this division has always been less pronounced. It is hard to pin down whether More advocates the system found in the island of Utopia. The target of Swift's satire is clear in his presentation of the scientific experiments in the Grand Academy of Lagado but his view of The Country of the Houyhnhnm is not. Dialectic propositions are supplied and it is left to the reader to choose one or form a synthesis. More is proposing either a system based on private property or communal property. Swift is presenting a society that represses emotion for reason. I would argue the narrative in Utopia or Gulliver's Travels does not function without considering its dialectic positions5. Traditionally utopia presents an antithesis to the real world but when the dystopia adopts a fatal strategy the antithesis disappears and the dialectic is no longer central. In Idiocracy the protagonist discovers the sports drink Brawndo has replaced water, it is in all drinking fountains, it is used to feed livestock, given to babies, used to wash cars, to water lawns and irrigate crops. As a result there are food shortages and all farm land has turned to dust bowls. The sports drink has been taken to a fatal extreme, to a hyper-real position. The target of this irony is clear, obviously it is ridiculous to use sports drinks to water crops. But by moving the argument into the hyper-real the underlying dialectic between the real benefits of drinking sports drinks over water is implied but not discussed. There is no invitation to engage in this argument, it is not central to the irony but instead hovers in the peripheral. Gamer uses ultra-violence and the virtual reality of film to discuss the dangers of ultra-violence and virtual reality. It provides us a forum to indulge in hyper-reality and then tells us to be weary of the very thing it is promoting. The dialectic argument collapses into an artifice of hypocrisy. The irony is not erased but neither does it function as the central focus of the narrative, the dystopia is simultaneously a shallow pastiche and full of deep irony, no interpretation is dominant - anything goes. The third order no longer represents a teleological quest for an ideal or advanced society, it does not try to create grand narratives rather it regurgitates the present in order to re-examine it.

In traditional utopia the dialectic structure seeks to create of a grand or totalized narrative, a recipe for an ideal or advanced society, in third order dystopia this dream is lost because there is no single criteria which to make judgments, one paradigm cannot fit all, instead it must negotiate 'differends'. To explain how this works the meaning of the differend will be paraphrased6. Lyotard rejects the idea of the master-discourse and argues questions of justice and judgement arise in terms of language games. Because reality is constituted by unique happenings, universal judgement must be abandoned for specific, plural judgements; a justice of multiplicities requires a multiplicity of justices. The differend occurs when parties cannot agree on a rule or criterion by which their dispute might be decided. The victim's wrong cannot be presented, they are disempowered and a silencing occurs. The victim may be silenced by threats, disallowed to speak or speech is unable to present the wrong in the discourse of the rule of judgement. The differend is a wrong which cannot be presented as a wrong. In Gulliver's Travels we see this dynamic in the relationship between the Houyhnhnm and the Yahoo, in A Brave New World between the World State and the Savage Reservation. Do Androids Dream shows an excellent awareness of the differend. Androids are alive, they are flesh and blood biological creatures who have feelings and desires like humans. The dispute which rages in Dekard's mind is whether the act of killing them is 'wrong'. Under the criterion of the law and Mercerism it is not wrong because they are constructs and killers. But Dekard begins to feel empathy for female androids and his resolve is weakened leading to him to have an affair with one. It seems as though there may be a way the two discourses of human and android could co-exist in a relationship. 'If you weren't an android,' Rick interrupted, 'if I could legally marry you, I would.' Rachael said, 'Or we could live in sin, except that I'm not alive.' 'Legally you're not. But really you are. Biologically. You're not made out of transistorized circuits like a false animal; you are an organic entity.' (Dick 70) The differend between them soon becomes apparent when Rachael admits nonchalantly that she has slept with numerous bounty hunters. 'Putting his hand out he touched her cheek. 'You're not going to be able to hunt androids any longer,' she said calmly. 'So don't look sad. Please.' He stared at her. 'No bounty hunter ever has gone on,' Rachael said. 'After being with me.'...'How many times have you done this?' 'I don't remember. Seven, eight. No, I believe it's nine.'(70-71) As long as Androids do not feel empathy as humans do there will never be a common rule or criterion between them with which to understand one anothers position. In the mind of the android, human empathy for lovers or animals makes no sense while to the human mind, androids have no right to an autonomous life, in fact without empathy the android's are not considered 'alive'. Swift, Huxley and Dick use the differend ironically but offer no possibility that two discourses could co-exist equally while retaining their unique world-view. When a differend is in play there is no way for a synthesis of equality to occur. Examples can be found in the feminism idea that the male and female experience can not be synthesised but must exist as two equal but distinct discourses7, as with the Maori and pakeha discourse or that between the Islamic and western world. A feature of third order dystopia is the possibility that multiple discourses can co-exist equally without synthesis, Dunja Mohr8 calls these dystopia 'transgressive'. “These 'dystopia' refuse the logic of sameness, dissolve hierarchized binary oppositions, and embrace difference, multiplicity, and diversity. Transgressive utopian dystopian texts discard the polarization of static dystopia and of static utopia, of thesis and antithesis, and thus never arrive at a definite synthesis that compromises the classical notion of a blueprint for perfection. In the logic of transgression, thesis and antithesis do not exist; transgressive utopian dystopias are neither, and in a movement of fluidity they describe the interplay and incorporate both.” Oryx and Crake shows the potential for equal co-existence without synthesis in the final chapters when human survivors arrive on the beach and are confronted by the post-human Crakers.
Some others like you came here,” says Abraham Lincoln...
Snowman jolts awake. “Others like me?”...
One was a female.” ...
But she smelled very blue. The men began to sing to her.”
We offered her flowers and signalled to her with our penises, but she did not respond with joy.”
The men with the extra skins didn’t look happy. They looked angry.”
We went towards them to greet them, but they ran away.”
Snowman can imagine. The sight of these preternaturally calm, well-muscled men advancing en masse, singing their unusual music, green eyes glowing, blue penises waving in unison, both hands outstretched like extras in a zombie film, would have to have been alarming.
Snowman’s heart is going very fast now, with excitement or fear, or a blend. “Were they carrying anything?”
One of them had a noisy stick, like yours.” Snowman’s spraygun is out of sight: they must remember the gun from before, from when they walked out of Paradice. “But they didn’t make any noise with it.” The Children of Crake are very nonchalant about all this, they don’t realize the implications. It’s as if they’re discussing rabbits. (Atwood)
The Crakers and humans live by incompatible discourses there is no single criteria under which they could operate equally, in order for there to be a synthesis one would have to silence the other, but in the description of their first meeting the possibility for co-existence is implied. The human survivors are approached by the Crakers in a manner that would seem strange if not threatening. The humans are angered or surprised yet they do not react with hostility though they posses a spraygun, instead they move on down the beach and set up camp. It seems likely they will live as two separate people without hierarchy as Mohr explains. “As much as it is unclear into what kind of society the Crakers will develop, the potential contract between human survivors remains equally indeterminate: “What would they do? Scream and run? Attack? Open their arms with joy and brotherly love? (OC 431)... Will they see the Crakers as “freakish, or savage, or non-human and a threat” (OC 425)?... Mutual understanding, the exchange of the verbal coin seems the most likely, the third option, the one that could be the first step towards a different kind of human contact.” (Mohr 22) Because the dystopia described in Oryx and Crake provides a opportunity for utopian ideas to exist it is transgressive, it purports the idea that two discourses separated by a differend can co-exist equally without synthesis.

Because third order dystopia often show an awareness of the differend there is a resulting loss of faith in the meta-narratives of modernity which were supposedly able to save humanity and lead to a kind of utopia. Harvey David9 writes “post-modernism can be described as a reaction to those parts of the enlightenment project still present in modernity; "post-modernism" rejects totalizing meta-language, meta-narrative, and meta-theory in favour of constructs such as Lyotard's "language games" or Foucault's "power-discourse" formations. This rejection of totalizing narratives leads to an emphasis on the analysis of a plurality of resistances to power in radical thought in place of Marx's meta-narrative of a revolution of the proletariat.” Because a justice of multiplicities requires a multiplicity of justices ideas such as Marxism create differends, one criteria cannot judge all events. In traditional utopia and dystopia meta-narratives are commonly called into question. Gulliver's Travels challenges the ideas of renaissance humanism, which argued that humans were separated from animals or machines by their ability to reason. Swift asks us to consider that there must be more to being human than simply reasoning. The Houyhnhnm use reason to justify acts of cruelty which are inhumane - they lack empathy. This theme is exemplified in Do Androids Dream where society justifies the killing of androids because they, like the Houyhnhnm, lack empathy. But neither Swift nor Dick show a loss of faith in humanism rather they are suggesting the ideology needs to be developed. Other utopian or dystopian texts promote these meta-narratives by presenting a world which inverts them. A Brave New World can be seen as a kind of Marxist nightmare; although it could be argued the population is happy, a Marxist revolution of the proletariat would potentially 'cure' this world and make it more equal. The Handmaiden's Tale presents a feminist nightmare highlighting the injustices of a discourse dominated by patriarchy where feminism could provide equality. In third order dystopia the meta-narratives of modernity are taken to fatal extremes where they collapse; they are grand narratives that cannot adequately judge a world of multiplicity and consequently they become hypocritical, promoting the wrongs they are meant to 'cure'. Southland Tales provides a perfect example of this dynamic. In this film the ‘war on terror’ has been taken to a fatal extreme and blossomed into World War III. American troops are fighting in Iraq, Afghanistan, Syria, Iran and North Korea. The draft has been reinstated; martial law has been declared. The Republican Party is firmly in control of the country and is backing the sinister Treer corporation. “The only opposition to this state of affairs comes from a comically inept, confused and internally fragmented ‘neo-Marxist’ underground.” (Shaviro 66). The cliché of the liberal socialists fighting the greedy capitalists is turned on its head. The actions of the neo-Marxists are also sinister, they deal in weapons, kill members who try to quit, use kidnapping, lies, propaganda, and blackmail to achieve their aims. Although these actions could be interpreted as the beginnings of a legitimate Marxist revolution the text is filled with twists that make their position problematic. For example in order to rig an election, where thumb prints are used to place votes, neo-Marxists force members to partake in a lottery in which the 'winner' has their thumb cut off so it can be used to make multiple false votes, this contrasts a scene where board members of the Treer corporation cut a Japanese C.E.O's hand off as part of a deal to gain votes from the board. The neo-Marxists are a distorted mirror of the Treer corporation, the are both engaged in very similar techniques. Although the Treer corporation is greedy and capitalistic the product they monopolise is cheap and clean alternative fuel called 'Fluid Karma'. The neo-Marxists are fighting to destroy a company that is trying to benefit humankind. The film is not asking us to compare which ideology works best or how one could be improved instead it is presents a situation where there is no common criteria in which to make judgements. There is no hierarchy, no side is favourable, there is no clear moral victor. This destablization occurs in the meta-narrative of feminism. The female protagonist Krysta Now is a famous porn-star with ambitions, she has her own political TV reality show, pop- album, jewellery, clothing line and an energy-drink. She is a prophet and wields the most control over her own destiny unlike the other characters who are all manipulated in some way. But the portrayal is problematic because she is simultaneously portrayed as ridiculous or deeply ironic depending on the criteria by which she is judged. This is expressed in an early scene of the film: Fortunio has just finished watching Krysta Now's TV show. In this show she has explained that she loves sex but hates violence, which she relates to her decision not to do anal sex in her films. When she walks into the room Fortunio makes fun of her:
Fortunio (sarcastic) “Anyone who knows anything of history knows that great social changes are impossible without feminine upheaval.”
Krysta “Go ahead and make fun of my prophesies all you want Fortunio but deep down inside everyone wishes they were a porn star.”
Fortunio [nods sarcastically] “really?”
Krysta “We're a bisexual nation living in denial all because of a bunch of nerds, a bunch of nerds who got off a boat in the fifteenth century and decided that sex was something to be ashamed of. All the pilgrims did was ruin the American Indian orgy of freedom!”
Boxer [enters the room and speaks to Krysta]: “You lied to me.”
Krysta: “You have to trust me, I'm here to protect you.”
Boxer: “From who?”
Krysta: “There are people out there who want to destroy you.”
There is no hierarchy, the character is simultaneously exploited and liberated. We are left to ponder is she a empowered feminist or is she simply conforming to the male fantasy. Anything goes depending on the criteria by which we judge her. Her feminist philosophies have both liberated and shackled her. The film is not constructed in a way which asks us to question and develop ideas of Marxism and feminism, rather it questions whether the 'developments' of these meta-narritives into neo-Marxism and post-feminism have been successful or have they lead to a kind of self-destruction; an unravelling of the very ideals they sort to promote. The film is not diminutive of these meta-narratives but takes them to a fatal extreme where they collapse. In a world of multiplicities every event needs to be judged on a case by case basis. The is no grand cure, salvation depends on context - one person's cure can become another's poison.

The contemporary dystopia operates in a world where the grand narratives of modernity have loss their permanence. This has serious repercussions for utopian literature because one of its traditional functions was to try to discover a narrative that could lead us into an ideal society. In response to this problem the dystopia has adopted fatal extremes. It does not contrast problems in the real world with imagined antithesis instead it supercharges them by positioning them in the hyper-real. It has become a third order simulacra of simulation. As a result we see a lack of separation between the real world and the imagined world. Revealed are the anxieties of late capitalism, a consumer culture that threatens to repress us if we let it. But traditional strategies of contrast will not work, the dialectic argument is moved to the sidelines, and instead there must be a negotiation of differends. Although there is a loss of faith in the meta-narratives of modernity there is a new kind of hope. We can become a fair society; a world of co-existence in which different discourses exist equally without synthesis.
Bibliography
Atwood, Margaret. Oryx and Crake. Bloomsbury, 2003. Print.
Baudrillard, Jean. Simulacra and Simulation. The University of Michigan, 1994. Print.
Chernus, Ira. Fredric Jameson's Interpretation of Postmodernism. University of Colorado at Boulder. http://spot.colorado.edu/~chernus/NewspaperColumns/LongerEssays/JamesonPostmodernism.htm
Dick, Phillip K. Do Androids Dream of Electric Sheep? Digital.
Harvey, David. A summary of The Passage from Modernity to Postmodernity in Contemporary Culture. Digital. http://www.uweb.ucsb.edu/~patrickmooney/presentations/w10/harvey/reading-notes/frameset1.html
Horrocks, Chris and Jevtic, Zoran. Baudrillard For Beginners. Icon Books, 1996. Print
Huxley, Aldous. A Brave New World. Vintage Books, 2007. Print.
Jameson, Fredric. Postmodernism, or, The Cultural Logic of Late Capitalism. Duke University, 1991. Print.
Lyotard, Jean-Francois. The Differend Phrases in Dispute. The University of Minnesota, 1988. Print.
Mohr, Dunja. “Transgressive Utopian Dystopias: The Postmodern Reappearance of Utopia in the Disguise of Dystopia”. ZAA (2007): 5 -24.
More, Thomas. Utopia A Dialogue of Comfort. Heron Books. Print.
Poster, Mark (Ed). Jean Baudrillard Selected Writings. Stanford University, 2002. Digital.
Shaviro, Steven. “Post-Ceinematic Affect: On Grace Jones, Boarding Gate and Southland Tales” Film-Philosophy 14.1 2010, 64-94.
Sim, Stuart. Introducing Critical Theory. Totem Books, 2001. Print.
Sim, Stuart (Ed). The Routledge Companion to Postmodernism. Icon Books, 1998. Print.
Swift, Jonathan. Gulliver's Travels. Heron Books. Print.
Woodward, Ashley. 'Jean Francois Lyotard (1924 - 199)'. Internet Encyclopedia of Philosophy. Digital.
http://www.iep.utm.edu/lyotard/#SH2c

Films
Idiocracy. Dir. Mike Judge. Twentieth Century Fox 2006. Film.
Gamer. Dir. Mark Neveldine. Lionsgate 2009. Film.
Southland Tales. Dir. Richard Kelly. Universal Pictures 2008. Film.
1from Simulacra and Simulation
2 'Fatal Strategies' from Jean Baudrillard Selected Writings
3What marks the development of the new concept [late capitalism] over the older one (which was still roughly consistent with Lenin's notion of a "monopoly stage" of capitalism) is not merely an emphasis on the emergence of new forms of business organization (multinationals, transnationals) beyond the monopoly stage but, above all, the vision of a world capitalist system fundamentally distinct from the older imperialism, which was little more than a rivalry between the various colonial powers. Jameson 8

4We must therefore also posit another type of consumption: consumption of the very process of consumption itself,
above and beyond its content and the immediate commercial products. Jameson (275)
5The 2010 film version of Gulliver's Travels is an example of what happens when the dialectical elements are removed - it becomes a totally different story.
6 from the Internet Encyclopedia of Philosophy, a peer-reviewed academic resource.
7see Elam, Diane. Feminism and Deconstruction: Ms. en Abyme (1994 )
8Mohr, Dunja. Transgressive Utopia Dystopia
9 From a summary of The Passage from Modernity to Postmodernity in Contemporary Culture

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